Since the launch of Star Wars™: The Old Republic™, the Crew
Skill system has been incredibly popular. Every week in-game, 52 million
items are produced or harvested, 4.5 million item mods are installed
and more than 35 million items change hands. Players actively
participating in the Crew Skill system are generally better geared and
have more credits in the bank than pure consumers.
That said, we still believe the Crew Skills can be made better.
Without further ado, here are some of the things you can expect for your
profession when Game Update 1.2: Legacy goes live.
Characters with the Armormech profession will now be able to learn
Aim, Cunning, Shield and Absorb augments schematics, which may be
reverse engineered for a chance to research their prototype and artifact
Armormech crafters may now reverse engineer almost any modifiable
outfit into an empty custom (orange) shell of the same name and
appearance, which may now gain an augment slot when crafted with
Characters with the Armstech profession will now be able to learn
Endurance, Surge, Critical, Accuracy and Power augment schematics, which
may be reverse engineered for a chance to research their prototype and
We have also added new schematics to create custom (orange) ranged
weapons to the profession and enabled the reverse engineering and
researching of vibroknife and shotgun variations. As with Armormech, a
critical success while creating a custom weapon may yield an additional
As alluded to in a previous blog post,
color crystals are seeing some change in Game Update 1.2. We want
players to be able to choose their weapon color without having to worry
about stats. To this end, we are introducing top-end crystals for all
available colors to the game.
Lack of schematics is one of the major concerns we've heard from the
community. To address this, we are adding a large number of schematics
to the game. This includes elder game crystals as powerful as those
found currently found through the highest level of Operations, as well
as +Power crystals of various colors.
We have also added mid-level and end game schematics for the creation
of the prestigious magenta crystal to the game along with a new
exploration activity chain for obtaining them. All magenta crystal
schematics have been changed so they can be freely traded via the
Galactic Trade Network.
Artifice is also the first profession to gain some dedicated PvP
crafting. Players may earn crystal schematics of various colors via PvP,
making it the only profession able to create items that offer a
permanent expertise bonus at this time. The required materials for these
crystals will also be obtained through PvP, creating a closed loop for
those players that prefer to only engage in Player versus Player
Finally, Artificers are now able to create willpower based shields
for Sith Assassin and Jedi Shadow tanks and, while crafting
Enhancements, gain a bonus item on a successful critical.
With BioChem being in a fairly good spot already, we are not making
any major changes to the profession at this time. Some minor changes
include producing an additional implant on a crafting critical,
reclassifying 'Red Goo' as a Grade 6 Biochemical compound via
Bioanalysis Missions and a new, special recipe for the creation of
delicious Ice-Scrabbler Jerky...
If your character has the Cybertech profession, you will now be able
to sell any of the vehicles you create on the Galactic Trade Network, as
we have removed their binding restrictions from the game.
A critical success while crafting grenades now results in double the
number of grenades (which also had their cooldown reduced to 3 minutes
to allow more frequent use), and a critical success when creating item
modifications now yields an additional mod for your efforts.
Players with the Synthweaving profession can now learn schematics
allowing the creation of Strength, Willpower, Defense, Alacrity and
Presence augments, which may be reverse engineered and researched into
their prototype and artifact level variants. As with Armormech, a
critical success crafting custom (orange) outfits will add an additional
augment slot to the resulting item.
We have also added a number of additional light armor schematics and
tweaked the material requirements for some custom (orange) outfits for
With Game Update 1.2, we are changing Augment Slicing missions to
become the source of Sliced Tech Parts - the main material component
used in the creation of Augments by Synthweaving, Armstech and Armormech
crafters. We anticipate these components to be in extremely high demand
once the update goes live, and enterprising Slicers should see
considerable windfall from selling their wares on the Galactic Trade
Slicing missions completed with a critical success may now occasionally yield premium quality augment schematics.
A large number of additional tweaks have been made to all other
gathering professions, including new mission rewards, addition of high
end material nodes in end game daily areas and the removal of mission
failure from one-time mission discoveries. For a full list of our
changes in this area, please look forward to the detailed patch notes
that will accompany Game Update 1.2 when it arrives on the Public Test
For example, you will now see a 'Research Available' indicator in
item tooltips while in reverse engineering mode, indicating if a
schematic can be researched from an item. The dreaded 'You already know
this schematic' message when discovering an already known schematic is
also a thing of the past. Instead, players now discover another
available schematic in that case, leading to less frustrating and more
predictable research advancement.
We have also added new content for both the leveling and end game:
Finally, on the topic of everyone's favorite character, the C2-N2
Droid and its Imperial counterpart, the equally charming 2V-R8 Ship
Maintenance Droid, I am pleased to publish the following statement from
the Republic News Wire:
"The C2 Droid Corporation is proud to announce the
development of a new series of Droid sensors for their most popular
product, the C2-N2. These sensors may significantly improve the crew
skill efficiency and critical success chances of this unit when operated
under normal, non combat conditions.
Not the be outdone by their Republic competition, the 2V
Droid Corporation has announced a series of sensor updates for their
popular 2V-R8 line of Droids. The corporation categorically denies
reports that these new sensors may cause increase vocal frequency in the
Both lines of Droids reportedly had their personality
matrix updated with an experimental emotion response chip, allowing them
to accept gifts and tokens as a show of appreciation from their
currently selected master. Crew skill performance of these units will
increase upon acceptance of these objects in a way carefully created to
simulate the response often associated with the transfer of goods
In related news, Balmorra Microprocessor Corporation has
announced the discovery of a critical engineering flaw in the
'appreciation' subroutine of their bestselling 'Droid Vocal Response
Chip' used on almost all ship maintenance droids currently available.
The flaw is said to cause excessive expression of appreciation towards
owners entering the proximity sensors of their Droids and is likely to
blame for the sharp increase in escape pod related incidents around the
galaxy over the last two months. A repair and replacement plan for the
affected units has been devised and is said to take effect in the
The above should give a good idea of what to expect from Game Update
1.2 in regards to Crew Skills and the economy. This is definitely not a
complete list of changes and it is by no means the end to our
improvement efforts. Game Update 1.2. is just one more step on our
May the Force be with you!
Principal Lead Combat Designer